Friday, August 26, 2011

Sprites Killing Game App


Abstract

Mobile application development (MAD) is the study of different mobile devices platforms and developing applications for these platforms. In here we consider about Iphones and android development platforms. While studying and developing applications in both platforms we have to develop an application for both platform from what we learn and experience through this Mobile application development course. Through this project we have to show what we learn from the course and our own. We select a game application to develop. First we consider developing our application in android platform and later converting it into IPhone platform.

1.    Introduction and Description of the Project

1.1Specification

In Phone industry they widely use game Application for catch user interactions. In our android Application we do SurfaceView it’s a low-level view and holder events management and also Resource management like how are we going to use the memory how u load them etc.. e.g.:- bitmaps and sound. 


1.2Game Architecture

Try to split the problem in simple and reusable parts and decouple the game logic from android Architecture

1.3Game Functions

·        Game loop
What is a game loop game loop is when u really see a movie what is u really see picture over another several time per second out computer monitor usually 80 pic/seconds in this simple game   we are going to make 10 frames/second that’s mean we are going to print 10 in a second this loop function each time iterate it’s print a picture.
·        Game Engine (update and draw)
Update of the game state drawing of the picture in update each character in the game will update e.g. its update game physics.


·        Coalitions detection
             
     The need of this function If  character go border of the screen x,y direction it’s detection it’s get out of the  screen and detect it and change character direction. And also another when I click the sprits to its kill someone is also detection get x,y and disappear the character .
                                   

·        Game resources: images and sounds
1. Graphic creative’s 

Thursday, August 18, 2011

Group Members

DIT/09/M3/1628             D.P.M. Gamage
DIT/09/M2/1345             V.A.H.P. Perera